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1 | 1 | To Do |
2 | 2 | ===== |
3 | 3 |
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4 | | -* add max players to HTML5 controller |
| 4 | +* make it only try to connect once (or for 30 seconds)? |
5 | 5 | * fix controller that incorrectly asked for orientation |
6 | | -* add colors to controller-support |
7 | 6 | * need a way for game to send binary files (how about a .zip) |
8 | 7 | for controller so you can have image files and sounds. That sounds |
9 | 8 | painful. I can either expand to base64 (easy) or need to send |
10 | 9 | binary websocket (yuck!). I guess I can set some state in relayserver |
11 | 10 | that next msg is ___. |
12 | 11 |
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13 | | -* handle no package.? |
14 | | - |
15 | | - idea: If game has files and inside files is package? |
16 | | - or: if flag "noPackage" or if "package: packgs". |
17 | | - |
18 | | - Why is this needed? Because HFT needs someway to (a) tell you |
19 | | - you need a newer version and (b) know what path to server your |
20 | | - files from (does it needs this? make up a path?) |
21 | | - |
22 | | - |
23 | | -* make gamecontroller compatible api? Can I add more controllers? |
24 | 12 | * make hft-unitybuild insert top hft.hanson API version in default package |
25 | 13 | * make sure options.files work in unity |
26 | 14 | * add happyFunTimes.name to package info because package.json name can't have spaces! UGH!! |
27 | 15 | * make unity edit HappyFunTimes.name (auto-set name to valid name) |
28 | 16 | * update shft and manage to use hft.name |
29 | | -* make gamefiles invalidate cache |
30 | | - |
31 | | - easy? override fs.watch or whatever it's called |
32 | | - since cache is using fake filesys |
33 | 17 |
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34 | 18 | * make shft ask hft.net for port if it's not 18679 |
35 | 19 | * change samples the use name to use new name system |
@@ -898,6 +882,23 @@ Runs Repo noid |
898 | 882 | Done |
899 | 883 | ==== |
900 | 884 |
|
| 885 | +* make gamefiles invalidate cache |
| 886 | + |
| 887 | + easy? override fs.watch or whatever it's called |
| 888 | + since cache is using fake filesys |
| 889 | +* make gamecontroller compatible api? Can I add more controllers? |
| 890 | +* handle no package.? |
| 891 | + |
| 892 | + idea: If game has files and inside files is package? |
| 893 | + or: if flag "noPackage" or if "package: packgs". |
| 894 | + |
| 895 | + Why is this needed? Because HFT needs someway to (a) tell you |
| 896 | + you need a newer version and (b) know what path to server your |
| 897 | + files from (does it needs this? make up a path?) |
| 898 | + |
| 899 | + |
| 900 | +* add max players to HTML5 controller |
| 901 | +* add colors to controller-support |
901 | 902 | * fix all samples to use orientation |
902 | 903 | * app |
903 | 904 |
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