Real time 3D simulation of boids with graphics, created as a first Unity project for fun and learning.
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Updated
Jul 6, 2025 - C#
Real time 3D simulation of boids with graphics, created as a first Unity project for fun and learning.
Flocking algorithm implementation in c++
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This project is meant to illustrate and animate the Boids behaviour in OpenGL.
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CPU optimized 2D boid simulation with a variety of features that can be customized to the user's liking.
Visual representation of algorithm describing natural behavior of flock.
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Simmulation of boids/bird flock
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